Work presented is from the game "Primal Carnage: Extinction" available on PC (STEAM), & PS4. During my time at Lukewarm Media/Circle 5 Studios. I worked as the primary character artist for the studio, including generalization for various asset integration. From props, vegetation, environment textures, and fx. This includes (not shown) cancelled project "Primal Carnage: Genesis".
The development team decided after building primal carnage:extinction, that the main characters would look better if redesigned to appear cohesive and related to the world they were in. Additional credit to "Henrique Naspolini" for various parts of the player characters. The work I had done was to recreate most of the outfitting. With the exception of the "Pyro" class with fuel tanks, was recreated from scratch.