Work here shown is from the video game title "Insurgency". Here I was responsible in overseeing the entire character pipeline creation process from creating all the character models, uvs, textures, qc_eyes, to technical direction in building rigs, skin-weighting, and integration into the Source Engine. (This game is currently available for purchase on STEAM. Available on PC, Mac, & Linux)
High Resolution model versions of shown characters.
Real-time engine shots with Wireframes in [Source Engine]