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The another project I had the privilege to work on at Cryptic Studios was "Champions Online". I was also responsible for creation & editing of many various assets for re-use, and improvements. During Champions Online, I was put in charge for the whole project as the "key artist" go to guy. Apart from the assets shown here, I trained new hires on rigging and skin-weighting, to writing a full visual documentation on how to use the proprietary engine @ Cryptic. The time total per-asset from start-to-finish was 1 day to 4 weeks total. From hi-res sculpt, low-res game mesh, uv's, textures, rigging and skin-weighting, and integration & testing into the proprietary Cryptic Engine.